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Golden, eds., Perspectives in Operations Research: Papers in Honor of Saul Gass' 80th Birthday, Springer, 2006. Ferratt, Coping with Labor Scarcity in IT: Strategies and Practices for Effective Recruitment and Retention, Pinnaflex Press, 1999.į. If you know anything about Corsix, please mention so here because I am very new to this too.įolder "sbps" contains SQUADS (riflemen, tommies, Volks.you name it)įolder "ebps" contains ENTITIES (individual soldiers = soldiers that are in specific squads)įor a list of all units and prices, you can see them here: viewtopic.R. Continue to explore and look at weapon accuracy, burst duration and rate of fire, reload time, and unit health points. Without any modifiers, it would appear that a garand needs to hit the motorcycle a minimum of 5 times to destroy it, however we know that this is not the case in game due to other factors. The image below guides you there, and we see that it has 125 hitpoints.įinally, let's see how much damage a rifleman will do with his M1 Garand.įrom the image, we see that the Garand does between 20 and 30 damage per hit, but remember that this is heavily modified by other values present in the game. Next, let's do another example: Find how much health a Wehrmacht motorcycle has. By looking at the duration multiplier, we can see that the bazooka has a 1.25 reload multiplier at short range, meaning it actually takes more time to reload at close range! But, there are many other factors that can influence this. Here we can see that the reload time is 20 (seconds). Double click on attrib and go to the weapons folder, following the path in the picture displayed below. Let's try to find the reload time of the American bazooka. To see what is what, let's do an example. This is usually SteamApps\common\Company of Heroes Relaunch\Blitzkrieg\ArchivesĬlick on BKAttribArchivePatch. Then go to your Blitzkrieg Archives folder in Steam. Once here, click on "Open Single SGA Archive" Then, extract the files and open ModStudio.exe Many of you may be interested in knowing exactly which units or weapons are better than the others.